Sunday, March 3, 2019

Learning experience Essay

When I think some Learning Experiences, I think of every situation someone finds themselves in as a accomplishment experience. People have not traditionally used that phrase in relating to more formal study interventions i. e. classroom, departd from a use upers perspective, both formally and informally, thats exactly what is happening learners are experiencing something that, hopefully, results in a change in thinking, understanding, or behavior afterwards. Learning experiences are a way to think virtually what a learn intervention might be (i.e. its design) in the context of use of desired destination goals and outcomes.This can past inform our choices about how intercourse channels and modes, acquirement activities, and resources come together to best support the end goals and outcomes, and also how these channels and activities may evolve over time. Certainly in this context, a nurture intervention is something that is much more than what has traditionally been mind of as sum. In thinking about what is shortly thought of as learning meaning, I think of something akin to a page from.a textbook (that has its doppelganger in web-based training) with which one reads and then interacts with in some way. That commentary of learning content and learner interaction represents a very compact and limited view of what a learning experience can be and usually limits the type of learning to that of recognizing or memorizing peculiar(prenominal) facts, procedures, and designs exemplified in the deployment of web- based, autonomous individual learning experiences commonly called e-learning. Learning content can be thought of much more broadly and inclusively.This could mean that learning content could actually include not only the whats but the hows of learning. For example, learning content in the context of learning experiences could contain a collection of specific content resources, content pointers, functional tools or tool pointers, use de scriptions, and assessments that, when brought together, comprise a particular pedagogical model. In fact, the reverse could also be learning content a pedagogical model describing the types of learning resources, tools, and activities involve to achieve learning outcomes.So you could think of learning content as collections of pedagogical models and collections of resources that participate in shaping an individuals learning experience that are aligned with learning outcomes and positive actions that stem from the experience. some other facet of learning content is the artifacts produced during the learning experience. Besides the description above, learning content models should also be collaborative or cooperative with resources and activities financial support the learners working together to produce a learning artifact. A learning artifact couldbe anything based on an authentic learning activity or experience such as a model, computer code, diagram or even the ubiquitous PowerPoint presentation.As these artifacts are created and evaluated during the learning process, they then become learning resources that can be used iteratively for others in akin or more advanced experiences. These ideas lay off us to merge noesis management and single/double loop giving medicational learning into our concept of learning content. Conceptually, this represents a shift from the typical view of content managed by a typical contentmanagement system, with the assumption that when content is exclusively presented to a learner that he or she will just learn from it that somehow learning (and especially learning to do or understand) is genic from the content to the learner.With that view of content and of the learners experience, then its no surprise that critics of the pedagogical merits of SCORM view it as being limited. When I think about learning experiences in the context of this effort by ADL, I define them as a model that will allow higher order learning o utcomes to be realized. This can occur by expanding on ourunderstanding of learning content to include specific collections of learning resources, tools, and activities guided by pedagogical models.This is sometimes conceived as a problem-based, collaborative-based come out shaped and tailored to meet specific learning goals but I believe it is even much more than that. Learning experiences as currently being thought of by ADL will be able to provide an interoperable and reusable means for design and/or self organization of learning activities that are pedagogically sound, allowing the attainment, assessment, and tracking of higher order learning outcomes.

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